Hopping Ball (3ds Max)

I’m learning to animate in 3ds Max for an upcoming freelance gig.

It’s a little like that episode in every superhero TV show ever where the main character loses their powers and has to go back to doing everything the hard way. They have an existential crisis, but then they realize that it was never their powers that made them a hero, it was their character…

…or maybe it’s just a matter of putting the right keys on the right frames. Could be that.

It’s actually a pretty comfortable transition thanks to 2014’s new “Maya Interaction” mode so I can use the Alt+Mouse viewport navigation that is so committed to muscle memory.

Simple Ball Rig courtesy of Cláudio Escobar.

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"Child of Light" Announcement Trailer

This is the most gorgeous and exciting thing I’ve seen in a long while. The art and JRPG elements are exactly what I want in a game. I was so bummed at first because I thought it was a PS4 exclusive (and I’m not getting one any time soon) but then BAM! it’s coming out for everything! Can’t wait!

iAnimate Podcast with Robert "Darryl" Purdy (Far Cry 3)

The folks over at iAnimate have started podcasting every week or two for the past few months and I only recently noticed. While I was catching up I listened to their December 21st interview with Robert “Darryl” Purdy (Animation/Cinematics Director for Far Cry 3, now at Warner Games) and I just had to share it.

I’ve listened to a lot of animation podcasts over the years: The Animation PodcastSpeaking Of AnimationSpline Doctors10th Muse. I haven’t listened to every single episode of these but those I have listened to are almost always about film animation or animation as a general art form or games as a general topic. This is the first time I’ve heard a podcast that was exactly about the things I deal with every day and I couldn’t stop nodding my head “yes!” as I listened to it.

Don’t ask me why the blurb description says he worked at Bungie and Lucas Arts in the past because as far as I can tell he didn’t, but whatever. Give it a listen.