Hopping Ball (3ds Max)

I’m learning to animate in 3ds Max for an upcoming freelance gig.

It’s a little like that episode in every superhero TV show ever where the main character loses their powers and has to go back to doing everything the hard way. They have an existential crisis, but then they realize that it was never their powers that made them a hero, it was their character…

…or maybe it’s just a matter of putting the right keys on the right frames. Could be that.

It’s actually a pretty comfortable transition thanks to 2014’s new “Maya Interaction” mode so I can use the Alt+Mouse viewport navigation that is so committed to muscle memory.

Simple Ball Rig courtesy of Cláudio Escobar.

4 thoughts on “Hopping Ball (3ds Max)

    1. Thanks! Actually, moving this blog from Blogger to WordPress was in preparation for resurrecting it this year. There always seems to be something more urgent to spend my time on, but knowing that there are actually people who still see this and want more is super motivating, so thanks again! Stay tuned…

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