Here’s another little character I animated for BitGem.
This is the most gorgeous and exciting thing I’ve seen in a long while. The art and JRPG elements are exactly what I want in a game. I was so bummed at first because I thought it was a PS4 exclusive (and I’m not getting one any time soon) but then BAM! it’s coming out for everything! Can’t wait!
Here’s a little sample of the freelance I’ve been doing lately. This little guy was created by and animated for BitGem. I’m animating a bunch of these micro characters. They’re sort of the second series of micro characters. The first series of micro characters were animated by my good buddy Justin Kupka.
The folks over at iAnimate have started podcasting every week or two for the past few months and I only recently noticed. While I was catching up I listened to their December 21st interview with Robert “Darryl” Purdy (Animation/Cinematics Director for Far Cry 3, now at Warner Games) and I just had to share it.
I’ve listened to a lot of animation podcasts over the years: The Animation Podcast, Speaking Of Animation, Spline Doctors, 10th Muse. I haven’t listened to every single episode of these but those I have listened to are almost always about film animation or animation as a general art form or games as a general topic. This is the first time I’ve heard a podcast that was exactly about the things I deal with every day and I couldn’t stop nodding my head “yes!” as I listened to it.
Dark Void is on store shelves so go buy it! It’s now under $30 on Amazon and it really is a ton of fun to rocketpack into the middle of a firefight, land right in front of a menacing robot and Falcon-punch ’em right in the face!
Okay, okay so I’m three months late posting this, but I was busy trying to get our next AAA game green-lit. Huge props go out to Jim, Matt and Jared (owners of Airtight Games) for avoiding any layoffs at the end of Dark Void. In a time when studios everywhere are experiencing dramatic downsizing, if not outright closure, Airtight has made a deliberate effort to keep the workload (and paychecks) uninterrupted. As the Dark Void build got locked down and people rolled off of it they were able to move directly onto the Dark Void DLC team or to help pitch new projects. I can’t tell you what everyone is working on now that the DLC has shipped, but the important part is that we’re all still working.
Cool little in-browser game using what looks like orthographic sprites of real Dark Void game assets:
It’s a good read. I knew the general story of course, but this is a bit more detailed then the version I’ve been told. Here’s an excerpt:
To fund their venture, Deal and his three partners (excluding Fries) each anted up $6,000. The $24,000 start-up fund, he hoped, would carry them until they got a contract. Until they found a publisher, each member (and their families) had to live off savings. The team met anywhere they could, from coffee houses to the nearby public library. “We started small and built slowly,” said Deal.
Read the whole article here: How Airtight Games started a console game studio with just $24,000